Minion
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Minion
Minions are undead servants bound to the will of their master. Fueled by the dark magics of their creator, these amalgamations of corpses defy mortality and make a mockery of life. Made of bones, flesh, and even shadow, minions are forced to obey their master, and will fight by their side until the end of their life in death.
Minions are summoned by practitioners of all branches of necromancy, and those necromancers that specialise in this art are commonly nicknamed minionmancers. Beyond this, there exist powerful undead necromancers known as liches, who specialise in the art of reanimation and can control hordes of undead.
Minions are one of the types of utility skills available to necromancers. These skills summon a minion of the same level as the necromancer, they stay alive until destroyed by damage, do not have health decay, and their health regenerates while out of combat. When a minion dies or is sacrificed, that minion utility skill goes on recharge, and the minion can be re-summoned after the recharge. Minions are destroyed if the necromancer dies or if the minion utility skill that summoned it is switched from the skill bar. Minions only inherit the player's Condition Damage, Condition Duration, and Boon Duration attributes. Conditions applied by minions are counted as being applied by the Necromancer, which is important for traits like Parasitic Contagion and Corrupter's Fervor. All other attributes, such as health, are determined by the minion type.
Some minions can be sacrificed to produce a variety of effects, while others can be ordered to perform a special attack. This is done through the sequence skill of that minion utility skill. This also means that the number of summoned minions is limited to the number that each minion utility skill summons, most minion utility skills summon one single minion. The summoning skill starts its cooldown when the minion dies.
Beyond the minion utility skills, minions can also be summoned by necromancers through the Death Nova trait, the Summon Madness skill of Lich Form, and by the "Rise!" Reaper shout skill. Any player can also summon one Jagged Horror minion through the Superior Rune of the Lich. Minions are also rarely encountered free-roaming in some locations throughout Tyria, the Underworld and the Mists; and summoned by hostile necromancers.
The Salt system is amazingly simple and easy to configure. The two componentsof the Salt system each have a respective configuration file. Thesalt-master is configured via the master configuration file, and thesalt-minion is configured via the minion configuration file.
Changed in version 2014.7.0: The master can be dynamically configured. The master valuecan be set to an module function which will be executed and will assumethat the returning value is the ip or hostname of the desired master. If afunction is being specified, then the master_type optionmust be set to func, to tell the minion that the value is a function tobe run and not a fully-qualified domain name.
In addition, instead of using multi-master mode, the minion can beconfigured to use the list of master addresses as a failover list, tryingthe first address, then the second, etc. until the minion successfullyconnects. To enable this behavior, set master_type tofailover:
If this option is set to failover, master must be a list ofmaster addresses. The minion will then try each master in the order specifiedin the list until it successfully connects. master_alive_intervalmust also be set, this determines how often the minion will verify the presenceof the master.
If the master needs to be dynamically assigned by executing a function insteadof reading in the static master value, set this to func. This can be usedto manage the minion's master setting from an execution module. By simplychanging the algorithm in the module to return a new master ip/fqdn, restartthe minion and it will connect to the new master.
When a minion starts up it sends a notification on the event bus with a tagthat looks like this: salt/minion//start. For historical reasonsthe minion also sends a similar event with an event tag like this:minion_start. This duplication can cause a lot of clutter on the event buswhen there are many minions. Set enable_legacy_startup_events: False in theminion config to ensure only the salt/minion//start events aresent. Beginning with the 3001 Salt release this option will default toFalse.
If the minion is in multi-master mode and the :conf_minion`master_type`configuration option is set to failover, this setting can be set to Trueto force the minion to fail back to the first master in the list if the firstmaster is back online.
If the minion is in multi-master mode, the :conf_minion`master_type` configurationis set to failover, and the master_failback option is enabled, the masterfailback interval can be set to ping the top master with this interval, in seconds.
Configures how often, in seconds, the minion will verify that the currentmaster is alive and responding. The minion will try to establish a connectionto the next master in the list if it finds the existing one is dead.
Changed in version 2019.2.0: The master_failback option can be used in conjunction withrandom_master to force the minion to fail back to the first master in thelist if the first master is back online. Note that master_typemust be set to failover in order for the master_failback setting towork.
If multiple masters are specified in the 'master' setting as a list, the defaultbehavior is to always try to connect to them in the order they are listed. Ifrandom_master is set to True, the order will be randomized instead upon Minionstartup. This can be helpful in distributing the load of many minions executingsalt-call requests, for example, from a cron job. If only one master is listed,this setting is ignored and a warning is logged.
The user to run salt remote execution commands as via sudo. If this option isenabled then sudo will be used to change the active user executing the remotecommand. If enabled the user will need to be allowed access via the sudoers filefor the user that the salt minion is configured to run as. The most commonoption would be to use the root user. If this option is set the user optionshould also be set to a non-root user. If migrating from a root minion to a nonroot minion the minion cache should be cleared and the minion pki directory willneed to be changed to the ownership of the new user.
Caches the minion id to a file when the minion's id is notstatically defined in the minion config. This setting prevents potentialproblems when automatic minion id resolution changes, which can cause theminion to lose connection with the master. To turn off minion id caching,set this config to False.
Remove a domain when the minion id is generated as a fully qualified domainname (either by the user provided id_function, or by Salt). This is usefulwhen the minions shall be named like hostnames. Can be a single domain (toprevent name clashes), or True, to remove all domains.
Append minion_id to these configuration directories. Helps with multiple proxiesand minions running on the same machine. Allowed elements in the list:pki_dir, cachedir, extension_modules.Normally not needed unless running several proxies and/or minions on the same machine.
The minion can locally cache the return data from jobs sent to it, this can bea good way to keep track of the minion side of the jobs the minion hasexecuted. By default this feature is disabled, to enable set cache_jobs toTrue.
The grains_refresh_every setting allows for a minion to periodicallycheck its grains to see if they have changed and, if so, to inform the masterof the new grains. This operation is moderately expensive, therefore careshould be taken not to set this value too low.
The grains_refresh_pre_exec setting allows for a minion to check its grainsprior to the execution of any operation to see if they have changed and, ifso, to inform the master of the new grains. This operation is moderatelyexpensive, therefore care should be taken before enabling this behavior.
Designate which functions should be executed at mine_interval intervals on each minion.See this documentation on the Salt Mine for more information.Note these can be defined in the pillar for a minion as well.
In order to calculate the fqdns grain, all the IP addresses from the minion areprocessed with underlying calls to socket.gethostbyaddr which can take 5 secondsto be released (after reaching socket.timeout) when there is no fqdn for that IP.These calls to socket.gethostbyaddr are processed asynchronously, however, it stilladds 5 seconds every time grains are generated if an IP does not resolve. In Windowsgrains are regenerated each time a new process is spawned. Therefore, the default forWindows is False. In many cases this value does not make sense to include for proxyminions as it will be FQDN for the host running the proxy minion process, so the defaultfor proxy minions is False`. All other OSes default to True. This options wasadded here.
Enable GPU hardware data for your master. Be aware that the minion cantake a while to start up when lspci and/or dmidecode is used to populate thegrains for the minion, so this can be set to False if you do not need thesegrains.
When the master key changes, the minion will try to re-auth itself toreceive the new master key. In larger environments this can cause a syn-floodon the master because all minions try to re-auth immediately. To prevent thisand have a minion wait for a random amount of time, use this optionalparameter. The wait-time will be a random number of seconds between0 and the defined value. 041b061a72